Application of Virtual, Augmented, and Mixed Reality to Urology
Alaric Hamacher, Su Jin Kim, Sung Tae Cho, Sunil Pardeshi, Seung Hyun Lee, Sung-Jong Eun, Taeg Keun Whangbo
Int Neurourol J. 2016;20(3):172-181.   Published online 2016 Sep 23     DOI: https://doi.org/10.5213/inj.1632714.357
Citations to this article as recorded by Crossref logo
IT applications in healthcare management: a survey
Mohammad Yamin
International Journal of Information Technology.2018; 10(4): 503.     CrossRef
Urological technology: where will we be in 20 years’ time?
Darryl Ethan Bernstein, Brett Sydney Bernstein
Therapeutic Advances in Urology.2018; 10(8): 235.     CrossRef
Smartphone applications for immersive virtual reality therapy for internet addiction and internet gaming disorder
Melvyn W.B. Zhang, Roger C.M. Ho
Technology and Health Care.2017; 25(2): 367.     CrossRef
Research Strategies for Biomedical and Health Informatics
Reinhold Haux, Casimir Kulikowski, Suzanne Bakken, Simon de Lusignan, Michio Kimura, Sabine Koch, John Mantas, Victor Maojo, Michael Marschollek, Fernando Martin-Sanchez, Anne Moen, Hyeoun-Ae Park, Indra Neil Sarkar, Tze Yun Leong, Alexa McCray
Methods of Information in Medicine.2017; 56(S 01): e1.     CrossRef
The Potential Application of Virtual, Augmented, and Mixed Reality in Neurourology
Khae Hawn Kim
International Neurourology Journal.2016; 20(3): 169.     CrossRef